AI Insights · Timothy · October 2021
Top 5 Arcade Sports Apps on iOS in Turkey for Q3 2021
Discover the performance of the top 5 arcade sports apps on iOS in Turkey during Q3 2021, including trends in weekly downloads, revenue, and active users.
In Q3 2021, the top 5 arcade sports apps on iOS in Turkey showed varied performance trends in terms of weekly downloads, revenue, and active users. Below, we provide an overview of each app's key metrics.
Head Ball 2 - Soccer Game experienced a fluctuating trend in weekly revenue, peaking at around $14.4K in mid-July and ending the quarter at approximately $10.9K. Weekly downloads saw a notable decrease, starting from 21.1K at the beginning of the quarter and dropping to 12.5K by the end. The app's weekly active users also showed a downward trend, starting at 275K and dipping to about 141K in late September.
Tennis Clash:Sports Stars Game saw a gradual increase in weekly revenue, which peaked at about $4.8K in the week of September 20. Its weekly downloads were relatively steady, maintaining figures around 1.2K to 3.5K throughout the quarter. Active users started at around 26.2K and ended the quarter slightly higher at 24.2K.
Captain Tsubasa: Dream Team had a mixed performance with weekly revenue peaking at $5.5K in late July and ending at $3.5K in the last week of September. Downloads fluctuated, reaching a high of 1.8K in early August and closing the quarter with 792 downloads. Active users rose from 3.5K at the start to nearly 4.6K by the end of the quarter.
Basketball Arena - Sports Game showed an upward trend in revenue, starting from $489 in late June and climbing to $1.1K by the end of September. Downloads showed variability, starting at around 3.1K and ending the quarter at 1.9K. The active user count peaked in mid-August at 12.5K, with a slight dip to 9.8K by the end of the quarter.
Golf Clash - Golfing Simulator had relatively stable weekly revenue, with a peak of $1.1K in early August and closing at $957 in the final week of September. Downloads remained low, fluctuating between 69 and 214 throughout the quarter. Active users hovered around the 90 to 146 mark, ending the quarter with 97 active users.
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